|
Before
we start with the modeling we first add a Polygon-,
a Null-, a Symmetrie- and a
HyperNURBS-Object. Sort these objects as shown in the
screenshot on the right (IMAGE 1).
Any changes on the object
attributes arent necessary. So what are all these objects
for?
The
HyperNURBS-Object
devides the Polygon Object and gives its surface
round organic forms. The Symmetry Object fastens your
workflow. For symmetric objects its only necessary to model
one side. The other side will be mirrored by the
Symmetry Object. The Null-Object groups all the
parts which will be modeled after and after. Every object
which is grouped with the null object is mirrored by the
Symmetry Object. The last item of the Objectstructure is
the Polygon Object. It contains
later our polygon points.
Now we add a Phong Tag
to our Polygon Object. Select the Polygon
Object, click on the right button of your mouse, select
in the menue Cinema 4D Tags and then choose the
Phong Tag. In the attributes of the Phong Tag select Angle limit,
Phong Angle =
80° and select Use Edge Breaks.
Next we start with building
the Polygons. Select the Move Tool and Use
Point Tool in the menue and the the Polygon Object in the
objectstructure.
Move Tool
Use Point Tool
To make a new Polygon Point keep the
STRG key on your keyboard pushed and click with the
mouse in the Editor Window. After the new point is
build, select 0 for the coordinates of the X-axis. Because the
X-axis is the middle of our Symmetry Object its
important to keep the points on 0 otherwise your mesh
will mess up in the middle.
|