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   We have compiled a choice of 3D and graphic books here.
   With a click on the thumbs all books can be ordered at Amazon.
 

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Cinema 4D 11 Workshop
Author: Arndt von Königsmark
304 pages

Model, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 11.


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Cinema 4D10 Handbook
Author: Anson Call

424 pages

Despite its ease of use Maxon's Cinema 4D is an incredibly powerful and diverse package. The Cinema 4D 10 Handbook teaches how to harness this power and flexibility through a project-based approach that allows users to create impressive projects as they learn C4D's array of tools and functions. This is a completely updated edition of this popular guide to the ins-and-outs of C4D that provides new C4D users with a complete introduction to the powerful and affordable C4D program, while teaching the fundamental principles of 3D. The book is best for beginners. It explores the most powerful and frequently used aspects of the program and explains how best to use them. Through intensive tutorials, users will learn ideas and techniques not covered in the manuals, and they'll learn about the theory behind why things work the way they do. The book is also for users of earlier versions of C4D who need to get up to speed with the new features. For those just learning Cinema 4D and new to 3D graphics, this book provides the one resource they'll need to get up and running!
 


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Cinema 4D 10 Workshop
Author: Arndt von Königsmark
416 pages
Model, animate and render with a practical command of all the essential functions and tools in CINEMA 4D 10. Detailed tutorials, suitable for novices and experienced users alike, demonstrate how to navigate the redesigned UI and orient you to the workflow. Next, the author guides you through the creation of a more complex project in which you model, create, apply textures, light, and render a final showcase image of a sports car. Finally, you will model, texture and prepare a comic character for animation using the new powerslider, timeline and the revised MOCCA module.
Build on your command of the essentials with an introduction to the new layer system as well as these advanced skills:
* Light, texture, and shade with CINEMAs material system, BodyPaint 3D, and the integrated shaders
* Build complex mechanical and organic models using NURBS and polygon tools
* Compose 3D content into photos
* Render with advanced techniques such as Multi Pass rendering, HDRI lighting and radiosity
* Simplify animation setups using XPresso constrains
* Work with specialized tools such as HAIR, Clothilde or SKY for special effects

The companion CD includes all of the required tutorial media, a bonus chapter on character modeling, Macintosh and PC demo versions of CINEMA 4D 10, and a limited edition of the PhotoMatch plug-in that permits you to easily insert 3D objects into photos.

* Covers all of the features of version 10 release including BODYPAINT 3D and the MOCCA module
* Tutorial-based approach demonstrates the workflow processes for modelling, texturing and animation
* Advanced features including HyperNURBS modelling, XPresso programming and the Advanced Renderer.
* Companion CD includes tutorial files, a demo version of CINEMA 4D and plug-in samples


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Light Shadow Space: Architectural Rendering with Cinema 4D
Author: Horst Sondermann

238 pages

The visualization of light in space, its effect on model cubature and scenery, is one of the great challenges in architectural rendering. This is a decisive reason for the use of 3D tools  both for architecture offices and students. This volume features a number of exercises that enable the reader to learn how to light architecture models correctly. Complete virtual 3D scenarios are included that allow for the step-by-step construction of a lighting set up with the help of Cinema 4D® software that creates a realistic spatial impression. The tutorials are complemented by a chapter on the use of Cinema 4D®, importing CAD models and light sources as well as shadow types, which have been revised and expanded in the 9.5 and 10 version.


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The Artist's Project Sourcebook, 2nd Edition
Author: Anne Powers
368 pages


When I look at the contents and tutorials, I feel incredibly excited for the artists starting today. I would have killed for this information and tool set when I was getting started.
Phil Captain 3D McNally, animator, stereoscopic supervisor

an inspiration for any C4D user who wants to create compelling graphical elements and abstract 3D designs. The color presentation and the wealth of additional content and training videos on the DVD are impressive. this one will stay on my desk.
Chris Meyer, co-author Creating Motion Graphics with After Effects

I heartily recommend this book to anyone wanting to increase their knowledge of CINEMA 4D 10 and the modules that come with it. The DVD has enough extra tutorial content for another entire book.
Nigel Doyle, 3DKiwi, c4dcafe.com

Readers will not only learn how to realize their ideas in the smartest, quickest ways possible, they will understand how to apply their newfound skills to real-world scenarios.
Justin Cone, founder and editor of motionographer.com


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The Cinema 4D 9/9.1 Handbook
Author: Adam Watkins
400 pages

If you are new to Cinema 4D – this is the book to get you started. Despite its ease of use Maxon’s Cinema 4D R9 is an incredibly powerful and diverse package. The Cinema 4D 9/9.1 Handbook teaches how to harness this power and flexibility through a project-based approach that allows you to create impressive projects as you learn C4D’s array of tools and functions.

The book is best for beginners. It explores the most powerful and frequently used aspects of the program and explains how best to use them. Through intensive tutorials, you will learn ideas and techniques not covered in the manuals. You will also learn about the theory and why things work the way they do. Plus, if you have been using earlier versions of C4D, this volume will get you up to speed with the new tools and functions quickly. Cinema 4D R9/9.1 is a major upgrade, including updates to most facets of the program. The book has been updated to reflect these changes, including new chapters on NURBS, Polygon Modeling, Materials and Texturing, and Cloth. The organization of the book has also been reworked to provide a better workflow and all chapters have been updated to reflect any feature changes in R9/9.1.


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Cinema 4D R10 Essential Training (DVD-ROM)
Author: Larry Mitchell
 

In CINEMA 4D R10 Essential Training, animation specialist Larry Mitchell teaches users how to get the most out of the new modeling, animation, rendering, and workflow features in this latest release. From understanding the interface to creating skin and hair textures to animating body parts and clothing, Larry covers all the key elements of CINEMA 4D R10. This training is appropriate for those new to the application as well as those upgrading from an earlier version. Exercise files accompany the tutorials.

Topics Include:
- Understanding the CINEMA 4D interface
- Modeling with primitives
- Working with Default, Automatic, and Tweak modes
- Modeling with NURBS
- Creating materials and textures
- Painting textures with BodyPaint
- Animating and switching cameras
- Controlling animations in the timeline
- Creating rigid body dynamics

Videotraining
Duration:
10.5 hours


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Cinema 4D :
The Artist's Project Sourcebook

Author: Anne Powers
336 pages
Cinema 4D: The Artist's Project Sourcebook delivers the instruction and coursework required of an academically complete textbook. Packed with inventive approaches for using and combining tools and materials, this volume thoroughly instructs the beginner and inspires seasoned users toward advancing their skills. Through fun and rewarding projects, students gradually gain confidence in navigating the complexity of 3-D modeling and animation.

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Exploring 3D Modeling with Cinema 4D
Author: Tony Alley
336 pages

Maxon’s Cinema 4D continues to challenge Alias/Wavefront’s Maya and Discreet’s 3ds max as the animation program of choice among 3D artists and within the professional production community. Veteran Cinema 4D user and teacher Tony Alley introduces the key concepts of building 3D models using C4D. Explaining the technology in clear, design-oriented terms, Exploring 3D Modeling with Cinema 4D covers basic modeling techniques, working with colors and textures, lighting, cinematography, and rendering. Throughout, the emphasis is on how designers can use Cinema 4D to meet client needs with stunning animation while exploring their own artistic impulses.
 


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Digital Lighting & Rendering
Author: Jeremy Birn
287 pages
Digital Lighting contains strategies for lighting design that are relevant to any digital artist. It presents an awareness of computer lighting models, how they differ from real-world lighting effects, and how to approach 3D lighting projects differently from practical light. Topics covered include: What good lighting can do for you; Light sources; Shading; Shadows; Exposure and content; Color: temperature, correction, mood; Qualities of light; 3-point lighting; Indirect illumination; Multipass rendering and compositing; Lighting in production; and Case studies: natural lighting, interior lighting, character lighting, and effects lighting.

 
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Creating Motion Graphics with After Effects: Essential and Advanced Techniques, 4th Edition (Paperback)
Author: Chris & Trish Meyer
704 pages
From my earliest days using After Effects, I owe much of what I know to Trish and Chris Meyers classes and books. Alex Lindsay, ex-ILM/JAK Films, Chief Architect, Pixel Corp

Motion graphics and moving images are essential to communicating in a memorable way. Trish and Chris Meyer are masters of their craft and are uniquely qualified to guide anyone learning Adobe After Effects. --Michael Coleman, Product Manager, Adobe After Effects


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Digital Texturing & Painting
Author: Owen Demers
352 pages

Owen has worked for a number of commercial and professional studios in both traditional and computer graphics. Fascinated by textures, he presents this guide teaching digital artists how to explore and understand textures in the real world, to enhance the recreation of such textures in both digital and traditional methods. The initial chapters cover a number of visual basics--how to look and what to look at, color theory, and an examination of twelve well- known paintings putting theory into practice. The remaining chapters focus on how the digital artist uses this knowledge, by taking the reader through the steps of a specific visual project. The accompanying CD-ROM contains all the files needed to complete the exercises contained in the text


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Secrets of Award-Winning Digital Artists: Creative Techniques and Insights for Photoshop, Painter
and More

Authors: Jeremy Sutton, Daryl Wise, Peter Max
382 pages
This book is both instructional and inspirational.
* It features 50 full-color reproductions of the award-winning digital art from worldwide competitions, including Macworld, Seybold, and others, featuring some of the best artists in the international digital art community.
* The book's artwork was selected from thousands of entries by contest judges who are highly regarded in the digital art and computer graphics industry
* Each section includes one or more cutting-edge techniques that reveal the secrets behind the winning artwork.
* This book can be used an enjoyed for inspiration as well as for reference to scores of cutting-edge techniques for Photoshop, Painter and other leading graphic applications
* This book is equally useful for artists working on Macintosh and Windows platforms.


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The Animation Book : A Complete Guide to Animated Filmmaking
From Flip-Books to Sound Cartoons
to 3-D Animation

Authors: John Canemaker, Kit Laybourne
448 pages
The first edition of The Animation Book, published in 1979, became the authoritative guide to making animated movies. Now, as we enter the twenty-first century, the explosion in computer technology has created a corresponding boom in animation. Using desktop hardware and software, animators can easily produce high-quality, high-artistry animation and mix the aesthetics of traditional cel animation with dazzling 3-D effects. Kit Laybourne's digital revision to The Animation Book brings you to the cutting edge of animation technology. Richly illustrated with frame-grabs, production stills, and diagrams, this volume shares Kit's infectious enthusiasm for the limitless possibilities of today's hybrid techniques, and it provides beginning animators with all the information they need to jump in and start their own animation projects. More advanced animators will find The Animation Book to be an invaluable resource with detailed descriptions of filmmaking gear, computer hardware and software, art supplies, plus Internet and other resources.

 

 

 

 

 

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